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Star Wars Hangar Unreal Engine Cinematic Test

This cinematic was created in Unreal Engine 5 after one week of learning the software. I modeled and textured the hangar environment, and was also responsible for the lighting, smoke simulation, camera work, direction, editing, and compositing. Spaceship and character models were sourced from Sketchfab. Character animations were imported from Mixamo, then curated, art directed, altered, and blended together by me for the final sequence.

Crater

This reel showcases Previs shots that I created for Disney's 'Crater'. I created these sequences from storyboards and I was responsible for everything including shot planning, character animation, effects, compositing, techvis and cinematography.

Peter Pan & Wendy

This reel showcases Previs shots that I created for Disney's 'Peter Pan & Wendy'. I created these sequences from storyboards and I was responsible for everything including shot planning, character animation, effects, compositing and cinematography.

The Last of Us Part I

This reel showcases my work as a cinematographer on The Last of Us Part I. I was responsible for refining and altering the cinematic camera animation, capturing the emotional depth of the story while staying true to the original cinematics.

Blur Studio Layout Test

This is a layout test that I created for Blur Studio. All sets, models and animation were provided by Blur Studio. I was responsible for all cinematography and editing.

Layout Reel 2020

This reel consists of works from my senior thesis film, Pixar Animation Studios internship, and a layout test I created for Blur Studio.

Layout Reel 2019

Layout reel incorporating shots from my senior thesis film, from Ringling College of Art & Design. Everything in this reel was created using Maya, ZBrush, 3D Coat, Nuke, Houdini FX (Some), Marvelous Designer, Photoshop, & Premiere Pro.

Purple Stage Fright character rig provided by Lauren Jacobsen
Shirtless character rig provided by Jeff Shea

Pixar Layout Internship Reel

This reel features my work as a Layout intern at Pixar Animation Studios.


The work includes content featuring deleted scenes from Disney/Pixar's "Onward" as well as a posing assignment using character and prop assets from the film.


I was responsible for the cinematography and character animation blocking.

Toy Story Location Scout

This is a location scout that I created during my layout internship at Pixar. It features a deleted scene where Buzz Lightyear stumbles upon knock-off versions of himself at a carnival game, while he's tied up as a prize. The scout was created using a deleted scene from Toy Story 4.

Crater

This reel showcases Previs shots that I created for Disney's 'Crater'. I created these sequences from storyboards and I was responsible for everything including shot planning, character animation, effects, compositing, techvis and cinematography.

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