The Last of Us Part I - Promotional GIFs
As per Naughty Dog tradition, the studio releases promotional GIFs alongside a new game's release. This video includes a few of those GIFs from The Last of Us Part I that I had the pleasure of animating. These GIFs are parodies off of already pre-existing popular GIFs across the internet. As a Layout Artist at Naughty Dog, I was also responsible for the character staging and camera layout for each GIF.
Danny Phantom CG Reboot Fan Project
I was part of a fan project involving 2 of my closest colleagues. We wanted to see what a reboot of Danny Phantom could look like as a modern-day CG animation tv show. I was responsible for: asset creation, textures, rigging, layout, animation, lighting, rendering, compositing and editing.
Elf on the Shelf
Here is an animation I created for entry into the December 2020 11 Second Club animation challenge. I was responsible for all animation and lighting. Character rigs were provided by Anim School and Frigging Awesome Studios. All set models were provided by TurboSquid and CG Trader.
Emotion Test Animation
Responsible for all aspects. This is an assignment that I created at Ringling College of Art and Design during my second semester junior year. It is a self-caricature 3D model that I made in which I did an emotion test animation with. Programs used in this project where: Maya, Zbrush, 3D-Coat, Marvelous Designer 7, Adobe Photoshop CC 2017, and Adobe Premiere Pro CC 2017.
The Audition
Responsible for all aspects. This is an assignment that I created at Ringling College of Art and Design during my second semester junior year. It is a self-caricature 3D model that I made in which I did a lip-sync animation with. Programs used in this project where: Maya, Zbrush, 3D-Coat, Marvelous Designer 7, Adobe Photoshop CC 2017, and Adobe Premiere Pro CC 2017.
Sword & Stone
Silhouette animation created by me, Zachary Morawiec, at Ringling College of Art & Design. I created this animation using Autodesk Maya 2018 under the instruction of Paul Downs. I was responsible for animation and editing. Character rig provided by Ringling College of Art & Design. Reference provided by Jack McCaffrey. Sound provided by Joshua Baum.